KillerSites Blog

Competitive Programming is a Gimmick

June 14, 2019

Stop playing games, learn to code for the real-world:

Ok guys, let’s separate the fun n’ games from the work. That’s not to say that work can’t be fun and rewarding like a game would be, but I think we can all agree work is work, yeah? Great.

Now that we’re all on same page; competitive coding/programming: that is where you have to write a certain amount of code in a certain period of time, or figure out some little algorithm/mind-teasers of coding or snippets that you have to solve (sometimes while timed), does not necessarily make you a good programmer.

I know, I know where the hell do I get off? But hear me out, this is fun n’ games, that’s all. Since when does being able to do something fast, make you good at it? In fact, I think we can all think of many instances in our lives when the exact opposite was true…

“At the end of the day what makes a professional coder…[they] know how to write clean, reusable code that is decoupled from everything else (decentralized, if you will)…and very readable and maintainable.”
“Speed coding…might be good if you’re doing some light scripting maybe for MAYA or some video game or video game processing…and even that is very debatable…”
I think we can all agree that it doesn’t matter if you can write code 30, 40 or even 50% faster if the code sucks. Usually you would more than double the actual time spent on edits and corrections…

So here’s the hot take:
At the end of the day fun n’ games is fun: we get a little challenge, we get a laugh, we might even make a friend or two and feel embraced by a community, but it’s not serious, it’s not planned or deliberate: it’s not work.

Check out the Video where we go into more detail about this and <Shameless Self-Promotion>, we offer some kick-ass courses on coding/programming that are both fun and deliberate 🙂

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