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Actionscript 3.0 Help Please


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Im trying to make a banner 970 x 90 a standard slider size. What I would like to do and what all I can retain at this point seems to be overwhelming at times. I simply want 3 buttons to all act the same and don't see in my code where they do, my third buttons alpha doesn't get affected by a rollover. I need the first button to display an image that when mouse over will spin. This image is in my library, how do I designate it as a mc from only actionscript and when doing so make it interactive so that the image (myLogo.rotation = 90 degrees). I would also like to make another image fade in with a tween. image = PsLogo with tween alpha until solid image. Like a fade in. The third button I would like to redirect someone to a page via a URL link. I will take any advice, Im not just looking for the correct code but to understand what ive done wrong and haven't done. I am a student and have an A grade in the 4th week but found myself a couple weeks behind on understanding all the readings.


thanks for reading this far here is my code


import flash.display.Sprite;

import flash.text.TextFormat;

import flash.text.TextField;

import flash.display.Sprite;

import flash.events.MouseEvent;


var container:Sprite = new Sprite ()




for (var i:int = 0; i<3; i++) {


//create the background shape for our buttons

var btnBg:Shape = new Shape();


//use the lineStyle method to set the line thickness and color

//we are also setting an alpha of 50% and turning pixel hinting on

btnBg.graphics.lineStyle(3, 0xf0ff00, .5, true);


//use the beginFill method to fill the shape with the specified color



//use the drawRoundRect method to draw a rounded rectangle which has

//six parameters, listed in order of appearance: x, y, width, height,

//ellipse width, and ellipse height (for the rounded corners)

btnBg.graphics.drawRoundRect(300,80, 70, 30, 10, 10);


//use the endFill method to end the fill of the shape




//create our new font object

var btnFont = new Font1();

//Create a new TextField object;

var titleTxt:TextField = new TextField ;

//create a new TextFormat object

var btnFormat:TextFormat = new TextFormat();

//set the font objects as the font for our TextFormat object

btnFormat.font = btnFont.fontName;


//set the properties for the text format object

btnFormat.size = 10;

btnFormat.align = "center";

btnFormat.color = 0xf0ff00;


//create a new TextField object

var btnTxt:TextField = new TextField;


//set our TextFormat objects as the format for our TextField


btnTxt.defaultTextFormat = btnFormat;

btnTxt.embedFonts = true;


//set the text field properties

btnTxt.width = 65;

btnTxt.height = 20;

btnTxt.y = 85;

btnTxt.x = 300;


//create a new instance of our button each time the loops runs

//the buttons will be encased in a sprite display object container

var myBtn:Sprite = new Sprite();


//create an array to hold our button labels

var btnLabels:Array = ["Azakel", "Pandemic", "Medium"];


//create an array to hold our buttons which we will create in the following loop

var btnArray:Array = new Array();

//set the sprite to act like a button

myBtn.buttonMode = true;

//make sure the children of the sprite are not actively listening for events

myBtn.mouseChildren = false;


//add our new button to th display list



//position the button in a horizontal line

myBtn.y = 100;

myBtn.x = 25 + (i*85);


//add the background shape to the button display container object


//populate the button's text field with the new name

btnTxt.text = btnLabels;

//add our TextField to the display list



//add event listeners to our buttons

myBtn.addEventListener(MouseEvent.CLICK, btnHandler);

myBtn.addEventListener(MouseEvent.ROLL_OVER, btnHandler);

myBtn.addEventListener(MouseEvent.ROLL_OUT, btnHandler);



//multiple event function for our buttons

function btnHandler(event:MouseEvent):void {


//check to see if this is a mouse click event

if (event.type == MouseEvent.CLICK) {

var j:int=container.numChildren;


//remove the page contents each time a menu button is pressed

while (j--) {

trace('before: '+container.numChildren);


trace('after :'+container.numChildren);



if(event.target==btnArray[0]) {//if first button in the array


} else if (event.target == btnArray[1]){//else if second button


}else if (event.target == btnArray[2]) { //else if third


//check to see if this is a roll over event

}else if (event.type == MouseEvent.ROLL_OVER) {

//change the alpha of the button to create a roll over effect

event.target.alpha = .7;


//check to see if this is a roll out event

else if (event.type == MouseEvent.ROLL_OUT) {

//change the alpha of the button back to its original state

event.target.alpha = 1;







notes: once I press a button I would like what that button shows to stay and not be removed.


thanks Kelly

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