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... 
... 
 
//define you structure type 
typedef struct { 
                ...... 
} MyStruct; 
 
//now, the array of pointes 
 
#define MAX_MYSTRUCTS 200 
MyStruct *pointers[MAX_MYSTRUCTS]; 
 
// As you dont have space to hold your structures, you might use malloc to allocate 
// each new created structure.  So you will also need a counter to know how many 
// structures you have created. 
 
int nMyStruct = 0; 
 
// You can make a function to add a new struct 
 
int addMyStruct() { 
        void tempPointer; 
 
        // check if there is space in the array for new pointer 
        if(nMyStruct>=MAX_MYSTRUCT) return -1; 
 
        //Ask malloc for space for 1 structure 
        tempPointer = malloc(sizeof(MyStruct)); 
 
        //if pointer is null, malloc couldnt do it 
        if(tempPointer==NUL) returen -1; 
 
        //Else store the pointer and recast it 
        pointers[nMyStruct] = (MyStruct *)tempPointer ; 
         
    //return the place it was stored and add 1 to nMyStruct 
        return nMyStruct++; 
} 

 

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