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Flash 8 custom media player (sound files)


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I have a custom media player and I have my sound files playing when I click the play/pause button and segment buttons that I have created but I don't know how to make the play/pause button pause. I have a forward and back btn that I want to have working so that it will go to the previous and next sound file. I have a stop btn that stops all sounds. When I click segment 1 it plays and when I click segment 2 it plays but segment 1 keeps playing. I want to have it where if I click 1 of them it plays but when I click a different one, the first sound stops and the second file plays. My whole website is in 1 layer and the pages are in different frames. My media player is in frame 9. Here is my actionscript for frame 9:

 

 

mysound1 = new Sound();

mysound1.attachSound("segment1");

segment1_btn.onRelease = function() {

mysound1.start();

}

mysound2 = new Sound();

mysound2.attachSound("segment2");

segment2_btn.onRelease = function() {

mysound2.start();

}

mysound3 = new Sound();

mysound3.attachSound("segment3");

segment3_btn.onRelease = function() {

mysound3.start();

}

mysound4 = new Sound();

mysound4.attachSound("segment4");

segment4_btn.onRelease = function() {

mysound4.start();

}

mysound5 = new Sound();

mysound5.attachSound("segment5");

segment5_btn.onRelease = function() {

mysound5.start();

}

playButton.onRelease = function() {

mysound1.start();

}

 

stopButton.onPress = function() {

stopAllSounds();

}

slider_1.onPress = function(){

this.startDrag(true, _root.groove_1._x,_root.groove_1._y, _root.groove_1._x + 98,_root.groove_1._y);

}

slider_1.onRelease = function(){

this.stopDrag();

}

slider_1.onMouseMove = function(){

newPoint = Object();

newPoint.x = this._x

newPoint.y = this._y

_root.groove_1.globalToLocal(newPoint);

_root.mysound1.setVolume(-1*newPoint.x);

}

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