acting15 Posted December 26, 2008 Report Share Posted December 26, 2008 I have a custom media player and I have my sound files playing when I click the play/pause button and segment buttons that I have created but I don't know how to make the play/pause button pause. I have a forward and back btn that I want to have working so that it will go to the previous and next sound file. I have a stop btn that stops all sounds. When I click segment 1 it plays and when I click segment 2 it plays but segment 1 keeps playing. I want to have it where if I click 1 of them it plays but when I click a different one, the first sound stops and the second file plays. My whole website is in 1 layer and the pages are in different frames. My media player is in frame 9. Here is my actionscript for frame 9: mysound1 = new Sound(); mysound1.attachSound("segment1"); segment1_btn.onRelease = function() { mysound1.start(); } mysound2 = new Sound(); mysound2.attachSound("segment2"); segment2_btn.onRelease = function() { mysound2.start(); } mysound3 = new Sound(); mysound3.attachSound("segment3"); segment3_btn.onRelease = function() { mysound3.start(); } mysound4 = new Sound(); mysound4.attachSound("segment4"); segment4_btn.onRelease = function() { mysound4.start(); } mysound5 = new Sound(); mysound5.attachSound("segment5"); segment5_btn.onRelease = function() { mysound5.start(); } playButton.onRelease = function() { mysound1.start(); } stopButton.onPress = function() { stopAllSounds(); } slider_1.onPress = function(){ this.startDrag(true, _root.groove_1._x,_root.groove_1._y, _root.groove_1._x + 98,_root.groove_1._y); } slider_1.onRelease = function(){ this.stopDrag(); } slider_1.onMouseMove = function(){ newPoint = Object(); newPoint.x = this._x newPoint.y = this._y _root.groove_1.globalToLocal(newPoint); _root.mysound1.setVolume(-1*newPoint.x); } Quote Link to comment Share on other sites More sharing options...
sarath Posted June 19, 2009 Report Share Posted June 19, 2009 well Quote Link to comment Share on other sites More sharing options...
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