I have a custom media player and I have my sound files playing when I click the play/pause button and segment buttons that I have created but I don't know how to make the play/pause button pause. I have a forward and back btn that I want to have working so that it will go to the previous and next sound file. I have a stop btn that stops all sounds. When I click segment 1 it plays and when I click segment 2 it plays but segment 1 keeps playing. I want to have it where if I click 1 of them it plays but when I click a different one, the first sound stops and the second file plays. My whole website is in 1 layer and the pages are in different frames. My media player is in frame 9. Here is my actionscript for frame 9:
Flash 8 custom media player (sound files)
in Flash
Posted
I have a custom media player and I have my sound files playing when I click the play/pause button and segment buttons that I have created but I don't know how to make the play/pause button pause. I have a forward and back btn that I want to have working so that it will go to the previous and next sound file. I have a stop btn that stops all sounds. When I click segment 1 it plays and when I click segment 2 it plays but segment 1 keeps playing. I want to have it where if I click 1 of them it plays but when I click a different one, the first sound stops and the second file plays. My whole website is in 1 layer and the pages are in different frames. My media player is in frame 9. Here is my actionscript for frame 9:
mysound1 = new Sound();
mysound1.attachSound("segment1");
segment1_btn.onRelease = function() {
mysound1.start();
}
mysound2 = new Sound();
mysound2.attachSound("segment2");
segment2_btn.onRelease = function() {
mysound2.start();
}
mysound3 = new Sound();
mysound3.attachSound("segment3");
segment3_btn.onRelease = function() {
mysound3.start();
}
mysound4 = new Sound();
mysound4.attachSound("segment4");
segment4_btn.onRelease = function() {
mysound4.start();
}
mysound5 = new Sound();
mysound5.attachSound("segment5");
segment5_btn.onRelease = function() {
mysound5.start();
}
playButton.onRelease = function() {
mysound1.start();
}
stopButton.onPress = function() {
stopAllSounds();
}
slider_1.onPress = function(){
this.startDrag(true, _root.groove_1._x,_root.groove_1._y, _root.groove_1._x + 98,_root.groove_1._y);
}
slider_1.onRelease = function(){
this.stopDrag();
}
slider_1.onMouseMove = function(){
newPoint = Object();
newPoint.x = this._x
newPoint.y = this._y
_root.groove_1.globalToLocal(newPoint);
_root.mysound1.setVolume(-1*newPoint.x);
}