rvandyke 8 Posted December 25, 2020 Report Share Posted December 25, 2020 Hey guys , Here is a little game I made with JS. I would like to space it in the center of the web page but I am having a hard time doing this. Any suggestions? code: var lastLoopRun = 0; var score = 0; var iterations = 0; var controller = new Object(); var enemies = new Array(); function createSprite(element, x, y, w, h) { var result = new Object(); result.element = element; result.x = x; result.y = y; result.w = w; result.h = h; return result; } function toggleKey(keyCode, isPressed) { if (keyCode == LEFT_KEY) { controller.left = isPressed; } if (keyCode == RIGHT_KEY) { controller.right = isPressed; } if (keyCode == UP_KEY) { controller.up = isPressed; } if (keyCode == DOWN_KEY) { controller.down = isPressed; } if (keyCode == SPACE_KEY) { controller.space = isPressed; } } function intersects(a, b) { return a.x < b.x + b.w && a.x + a.w > b.x && a.y < b.y + b.h && a.y + a.h > b.y; } function ensureBounds(sprite, ignoreY) { if (sprite.x < 20) { sprite.x = 20; } if (!ignoreY && sprite.y < 20) { sprite.y = 20; } if (sprite.x + sprite.w > 480) { sprite.x = 480 - sprite.w; } if (!ignoreY && sprite.y + sprite.h > 480) { sprite.y = 480 - sprite.h; } } function setPosition(sprite) { var e = document.getElementById(sprite.element); e.style.left = sprite.x + 'px'; e.style.top = sprite.y + 'px'; } function handleControls() { if (controller.up) { hero.y -= HERO_MOVEMENT; } if (controller.down) { hero.y += HERO_MOVEMENT; } if (controller.left) { hero.x -= HERO_MOVEMENT; } if (controller.right) { hero.x += HERO_MOVEMENT; } if (controller.space) { var laser = getFireableLaser(); if (laser) { laser.x = hero.x + 9; laser.y = hero.y - laser.h; } } ensureBounds(hero); } function getFireableLaser() { var result = null; for (var i = 0; i < lasers.length; i++) { if (lasers[i].y <= -120) { result = lasers[i]; } } return result; } function getIntersectingLaser(enemy) { var result = null; for (var i = 0; i < lasers.length; i++) { if (intersects(lasers[i], enemy)) { result = lasers[i]; break; } } return result; } function checkCollisions() { for (var i = 0; i < enemies.length; i++) { var laser = getIntersectingLaser(enemies[i]); if (laser) { var element = document.getElementById(enemies[i].element); element.style.visibility = 'hidden'; element.parentNode.removeChild(element); enemies.splice(i, 1); i--; laser.y = -laser.h; score += 100; } else if (intersects(hero, enemies[i])) { gameOver(); } else if (enemies[i].y + enemies[i].h >= 500) { var element = document.getElementById(enemies[i].element); element.style.visibility = 'hidden'; element.parentNode.removeChild(element); enemies.splice(i, 1); i--; } } } function gameOver() { var element = document.getElementById(hero.element); element.style.visibility = 'hidden'; element = document.getElementById('gameover'); element.style.visibility = 'visible'; } function showSprites() { setPosition(hero); for (var i = 0; i < lasers.length; i++) { setPosition(lasers[i]); } for (var i = 0; i < enemies.length; i++) { setPosition(enemies[i]); } var scoreElement = document.getElementById('score'); scoreElement.innerHTML = 'SCORE: ' + score; } function updatePositions() { for (var i = 0; i < enemies.length; i++) { enemies[i].y += 4; enemies[i].x += getRandom(7) - 3; ensureBounds(enemies[i], true); } for (var i = 0; i < lasers.length; i++) { lasers[i].y -= 12; } } function addEnemy() { var interval = 50; if (iterations > 1500) { interval = 5; } else if (iterations > 1000) { interval = 20; } else if (iterations > 500) { interval = 35; } if (getRandom(interval) == 0) { var elementName = 'enemy' + getRandom(10000000); var enemy = createSprite(elementName, getRandom(450), -40, 35, 35); var element = document.createElement('div'); element.id = enemy.element; element.className = 'enemy'; document.children[0].appendChild(element); enemies[enemies.length] = enemy; } } function getRandom(maxSize) { return parseInt(Math.random() * maxSize); } function loop() { if (new Date().getTime() - lastLoopRun > 40) { updatePositions(); handleControls(); checkCollisions(); addEnemy(); showSprites(); lastLoopRun = new Date().getTime(); iterations++; } setTimeout('loop();', 2); } document.onkeydown = function(evt) { toggleKey(evt.keyCode, true); }; document.onkeyup = function(evt) { toggleKey(evt.keyCode, false); }; var hero = createSprite('hero', 250, 460, 20, 20); var lasers = new Array(); for (var i = 0; i < 3; i++) { lasers[i] = createSprite('laser' + i, 0, -120, 2, 50); } loop(); </script> </body> </html> Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.